Cybernetician. AI Governance Researcher. Creative Technologist.#
Evan Skinner is an AI governance researcher and PhD candidate at the ANU School of Cybernetics. His work develops cybernetic approaches to global artificial intelligence (AI) governance, examining how AI reshapes the conditions under which people, organisations and societies judge, coordinate and act. Drawing on systems thinking and collective intelligence, he investigates these changing decision environments through creative practice, simulation and interactive design.
Evan has presented his research at the Australian Defence Science, Technology and Research Summit and SXSW Sydney, moderated an Australian Army Research Centre-supported forum on Artificial Intelligence in the Military Domain, and serves as Vice President of the ANU Society for National Security.
His international engagements include the International AI Summit in Brussels; the NATO Science & Technology Organization programme AI Adoption for the Alliance; engagements with the United Nations Office for Disarmament Affairs and the United Nations Institute for Disarmament Research in Geneva; the inaugural United Nations Global Dialogue on AI Governance; the World Summit on the Information Society Forum; the AI for Good Global Summit; and the Tech Diplomacy Global Forum at UNESCO Headquarters.
His research has included presentations and exchanges with LAMSADE, CNRS / Université Paris Dauphine–PSL, and the Centre Gilles-Gaston Granger, Aix-Marseille Université, spanning decision science, argumentation and decision support. He has also undertaken policy research through the ANU Tech Policy Design Centre.
Evan’s professional background spans management, technology entrepreneurship and audiovisual production. He holds a Master of Applied Cybernetics from The Australian National University.
Areas of Expertise: Cybernetics, global AI governance, cybernetic governance, AI-mediated decision environments, perception and sensemaking, collective intelligence, cognitive security, defence and security, modelling and simulation, creative technology, immersive design, music production and audiovisual production.