Activity: Adventures in Amphibology#
Step 1#
Every player thinks of a word or (short) phrase, writes it down on a sticky note and puts it in the centre of the table.
Step 2#
These words/phrases are all fed into an LLM using the following prompt template.
You are an expert in the use of language, and have been given the the following criteria:
- is the purplest?
- most evokes the experience of a crisp winter sunrise in Canberra?
- would be the best title for a sci-fi movie?
- is the most nihilistic?
- has the most assonance?
- is the most disrespectful?
- would be the best name for a pet cat?
- sounds most like a boy band track from the 90s?
- would be the easiest to explain to a toddler?
- would be the best password for a secret underground antifascist network?
For each of the above, select one word/phrase from the following list above which best fits the criteria.
- ...
You only need one person to type the prompt into the LLM. The “copy to
clipboard” button below might be a helpful starting point, but don’t forget to
add in your table’s specific words/phrases (using a -
list at the end of the
prompt—you might need to hit “shift + enter” to add a new line without
triggering the LLM).
Scoring#
For every criteria where the LLM chooses your word/phrase, you score 1 point. Whoever has the most points wins the round.
You can play as many rounds as you like, with new words/phrases and/or new “judging” criteria.
For a twist, once you’ve got the hang of choosing new words, try allowing each player to add a new criteria (using the same words as the previous round).